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Master of orion conquer the stars cheats command points
Master of orion conquer the stars cheats command points










master of orion conquer the stars cheats command points

And hey, that is only heavy.so not much modding with those beams. A Structural analyzer and a high energy focus means x4*2*1.5 = x12 damage. Once those shields go down, the plasma really gets sick, and if you are using just plasma, they go down fast.even simple non heavy plasma weapons make good guns because of the x4 damage once shields go down. (assuming the shields still reduce damage as long as they are online even though they may be currently out of juice) then that same plasma shot deals 27 damage to each side of the ship.for a total of 108 damage. If the shields are down (say all shields.the same applies. Remember, enveloping deals the weapon damage to each side of the ship independantly.so if the cannon would do 40 damage, then each side takes 40 damage.hard X shields would reduce that by 13 damage per side.so the ship takes 27 damage to each shield face. I remember in one of my very first games it dropped its spawns in half my empire. Of course, missiles are less effective against an Eel with its - forgot what its English name was - but still, a pack of those takes down any monster, and they are cheap (though supplying them is not, they are heavy on the command points).Īnd, yes, an Eel which can't be stopped is horrible.

MASTER OF ORION CONQUER THE STARS CHEATS COMMAND POINTS FULL

Generally, a good way to deal with monsters is to build a lot of frigates or destroyers, and pack them full of missiles. I mean, I do believe you, but I wouldn't have ever thought that was possible! I didn't think new monsters could enter the galaxy for, I don't know, many many turns at any rate (especially since new monsters are way stronger than the monsters which sit around guarding systems. So all my planets have to feed themselves, and growing food on a Rich Arid planet is a tremendous waste of resources. Something about them showing up about two years into a Pre-Warp game causes that issue, y'see. ) But I've now got three planets, all blockaded, each stuck supporting itself because I can't crap out a good enough ship to kill these blasted eels. It lived long enough for me to get some +food stuff on it, and I managed to squeeze a Colony Ship out to a nearby Large Gaia (hell yes! Poor, though. My second colony is barren, I was relying on transports from my first for food. Shortly after I get my second colony set up, in the same system as my first, a space eel shows up to spawn. Small galaxy, Normal level, 4 players, Pre-Warp, custom race (forgot what picks I have other than Creative and Dictatorship, game's not done yet though) Once I got the hang of the game (but kept either losing or getting the game froze up), I started on a new game. Hard-hitting, small in size, and no range penalty - I'm sold! Though I guess that wouldn't amount to much against most ships.Īs a side-note, I favour disruptors over all other weapons. If the enemy is using hard shields (which negate shield piercing), or damper fields (which aren't pierceable), the disruptor wins hands down.You didn't factor in though, that if the shields are not hardened, the disruptor may do more damage, but also has to overcome more points (it has to breach the shield itself).

master of orion conquer the stars cheats command points

That's 9 damage per point of space, and I'm not even considering the fact that phasors do less damage at long range.Īs you can see, the disruptor has the edge even against class X non-hardened shields. Heavy autofiring shield piercing phasor (full upgrades): 10 space, inflicts 30x3 damage. Against class X shields, that's (60 - 10) x 3 / 15 = 10 damage per point of space. Heavy autofiring disruptor (full upgrades): 15 space, inflicts 60x3 damage.

master of orion conquer the stars cheats command points

At full upgrades (which requires going 3 levels into hyper-tech), disruptors beat phasors:












Master of orion conquer the stars cheats command points