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Factorio boiler to steam engine ratio
Factorio boiler to steam engine ratio





  1. Factorio boiler to steam engine ratio install#
  2. Factorio boiler to steam engine ratio mod#
  3. Factorio boiler to steam engine ratio mods#

For each 100% neighbor bonus, the reactor needs 4 more heat exchangers. The heat can be used to convert water to steam using a heat exchanger and the steam can be consumed by steam turbines to produce power.Ī reactor without neighbor bonus needs 4 heat exchangers so that all its heat gets consumed. These fuel cells are then burned in a nuclear reactor to create heat. In general, nuclear power is produced by the following production chain: Uranium ore is mined and processed to uranium-235 and uranium-238, then uranium fuel cells are created from the two. Where game_day is the number of seconds in the game day which is 25000/60 s by default.

Factorio boiler to steam engine ratio mod#

If the only effect the mod has on the game is it changes the total length of one day, without changing the ratio of dusk : day : dawn : night, then the equation can be simplified as. This equation could also be used to remember the vanilla optimal ratio given its simplicity.

Factorio boiler to steam engine ratio mods#

If the player uses mods which change the power generation of solar panels, or the energy storage of accumulators, but not the length of days, a simplified version of this equation can be used.

Factorio boiler to steam engine ratio install#

With downtime only possible a few days a year, La Tuque tapped GE Steam Power to install new economizer boiler hardware that could extend the plants.

Which, given the default time lengths of: day = 17500/60 s dawn or dusk = 5000/60 s night = 2500/60 s, and the default: Solar_power = 60 kW Accumulator_energy = 5 MJ = 5000 kJ, gives the optimal ratio of 0.84 accumulators per solar panel. In operation since 1907, the pulp & paper mill was facing aging industrial boiler components that needed modernization services to keep up with its 24/7, 350-days a year production schedule. In vanilla factorio, without mods which change any of these values, the optimal ratio will be the same. There are also times between day and night called dusk and dawn which complicate the calculations. These include the power generation of a solar panel, the energy storage of an accumulator, the length of a day, and the length of a night. The optimal ratio of accumulators per solar panel relies on many values in the game. This is taken from Accumulator / Solar Panel Ratio (which calculates this in an impressive mathematical way!) and another post in that thread (which calculates the solar panel to megawatt ratio in a different way). This means that you need 1.428 MW of production (of solar panels) and 100MJ of storage to provide 1 MW of power over one day-night cycle.Ī “close enough” ratio is 20:24:1 accumulators to solar panels to megawatts required (for example, a factory requiring 10 MW can be approximately entirely powered, day and night, by 200 accumulators and 240 solar panels – this approximation differs from optimal only in that it calls for 20 extra solar panels, which is negligible but remember that the difference between the “close enough” ratio and the optimal ratio increases as you add more solar panels).

  • Boilers are now fast-replaceable with pipes.The optimal ratio is 0.84 (21:25) accumulators per solar panel, and 23.8 solar panels per megawatt required by your factory (this ratio accounts for solar panels needed to charge the accumulators).
  • Boilers show their fuel inventory in the entity info.
  • Flickering light added to furnaces and boilers.
  • Enabled the inserter to take fuel out of boilers.
  • Significantly increased energy consumption/production.
  • At this time, steam is actually water that is renamed when over 100 degrees.
  • 'Steam' is produced on a separate connector rather than heating water passed through.
  • This distinction is meaningful for circuit network accounting of steam and the coal liquefaction recipe.
  • Steam became a separate resource, boilers now produce steam rather than high temperature water that is displayed as steam.
  • This allows to chain multiple boilers with inserters, each inserter taking fuel from one boiler and placing it into the next. Inserters can insert and remove fuel from boilers. It costs 30kJ energy to heat 1 unit of water to steam at 165☌, so one boiler will produce 60 steam per second. A single unit of coal (4MJ) fed into a boiler and then utilised in a steam engine will result in 4MJ of energy added to an electrical system. Boilers have 2 water connectors, allowing them to pass water through to other adjacent equipment, but only 1 steam connector for output.ġ unit of steam is produced for each unit of water. When fueled it converts feed water into steam at 165☌, matching the maximum temperature of the steam engine. The boiler is used to convert water into steam.







    Factorio boiler to steam engine ratio